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Rodrigo  García
Rodrigo García
3D Animator, 3D Character Artist
Santiago, Chile

Summary

3D animator and 3D modeler with experience in gaming and advertising industries. Looking to grow and further develop my skills.

Skills

PBR TexturingCharacter AnimationTexturing3D Animation3D ModelingCreature Modeling

Software proficiency

Blender
Blender
Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush

Reel

Productions

    • Video Game
      Lament of Kyoto
    • Year
      2023
    • Role
      Character Artist
    • Company
      Any% Studios

Experience

  • Character Artist at AnyPercent Studios
    Remote
    June 2021 - November 2022

    I was the main character artist, in charge of the whole process of creating characters for 3 games, from concept art to final animation. I created 3 lightly stylised characters for 2 games and a variety of heavily stylised characters and enemies for the last game.

    Also had to usemy experience in architecture to design a couple of main buildings.

  • 3D Generalist at LOICA S.A.
    Santiago, Chile
    March 2018 - October 2021

    Worked as a 3D generalist, making rigs, modeling and even some AE animation, but mainly focused on texturing and animating characters.

    Most relevant things I did here, was to help in the creation, and some times lead the team, for various Hot Wheels commercials, mainly the ones with creatures and monsters.